Games for Good: Designing Games with a Social Impact, July 25-26-27-28, 2019,

Sponsored by U.S. Consulate General, Public Affairs Section in Hyderabad.

ABOUT

The Indo-American Center (IAC) is organizing the Games for Good: Designing Games with a Social Impact (GFG) Program in collaboration with the U.S. Consulate General, Public Affairs Section in Hyderabad. This is an effort to improve communities through technology and gaming, impact game creators in the region, and bring our two nations closer. The Games for Good Program (GFG) is governed by 2 objectives:

  1. To enhance the capacity of local youth through education and training, and empower them with leadership, management and problem-solving skills
  2. To encourage and further strengthen the people-to-people ties between the US-India through the exchange of information, experiences and expertise

Ideal participants will have some experience in any aspect of game design including coding, artistry, narrative, sound, entrepreneurship, or any other skill that can be applied to game creation. Professionals and students with some experience are all welcome to apply.

This program is spread across four days and comprised of two parts:

Part 1: Workshop:

Duration: 2-days
Dates: July 25-26, 2019 (Thursday & Friday)
Location: T-Hub, IIIT-Hyderabad Campus, Gachibowli, Hyderabad, Telangana 500032

Part 2: Game-jam:

Duration: 2-days
Date: July 27-28, 2019 (Saturday & Sunday)
Location: T-Hub, IIIT-Hyderabad Campus, Gachibowli, Hyderabad, Telangana 500032

Detailed below is the workshop schedule across 2-days: July 25-26, 2019 :

Workshop Day 1 :

9:00 am - 10:30 am: (Lead: IAC)

8:30 am - 9:00 am

Participants report and register at venue

9:00 am - 9:30 am

Introduction of key personnel and program staff

9:30 am - 09:50 am

Formal opening ceremony

  • Consul General Katherine Hadda | U.S. Consulate General Hyderabad
  • Mr. Jayesh Ranjan |Principal Secretary, Information Technology, Electronics & Communication, Govt. of Telangana

09:50 am - 10:00 am

Lay the basis for this workshop – integration of technical and social theme

10:00 am - 10:30 am

Presentation by Mr. Ranjith, NVIDIA

10:30am – 10:45am

Break for tea/coffee and snacks

10:45am – 12:00pm: (Lead: Sean)

1) Session #1: Game design

  • Presentation of ideas from participants
  • As a game designer, be an advocate for the player
  • The design process
  • Designing for innovation
  • Structure of games
  • Engage the player
  • Q&A session
  • 12:00pm – 12:30pm

    1) Session #2: Social Cause Presentation

    • Discussion on the current day problems
      • Water issues/environment by Ms. Kalpana Ramesh
    • Q&A session

    12:30pm – 1:00pm

    Break for Lunch

    1:00pm – 2:15pm: (Lead: Kavita)

    1) Presentation of ideas from participants (5-10 minutes)

    2) Session #3: Forms of interaction :

    • Developing persuasive games
    • Formal elements
      • Players – design the experience
      • Objectives – create the goal that the player needs to achieve
      • Processes, procedures, rules – instructions to player
      • Resources for the player – what is available to the player to achieve the goal
      • Conflict – in case of multiple players and obstacles
      • Boundaries – defining what is within and outside of the game
      • Outcome – make it unpredictable to hold the attention of the player
    • Design Exercise – VAP cards
    • Q&A session

    2:15pm – 2:45pm

    1) Session #4: Social Cause Presentation :

    • Discussion on the current day problems
      • Disinformation by Mr. Rakesh Reddy Dubbudu
    • Q&A session

    2:45pm – 4:00pm: (Lead: Vijay)

    1) Presentation of ideas from participants (5-10 minutes)

    2) Session #5: Games as Drama :

    • Dramatic elements – engage the player through awareness and action :
      • Challenge of the game – ensure an emotionally engaging experience
      • Play – player’s ground for play
      • Premise of the game – develop interactivity through the abstract
      • Characters to develop – personas and agents that players resemble/ aspire to resemble
      • Interactive storytelling – narratives that begin in uncertainty and that are resolved over the course of time
      • World building – creating the surroundings, systems, habitats, languages, etc.
      • The Dramatic Arc – captivating crux of the story to integrate in the game
    • Q&A session

    4:00pm – 4:15pm

    Break for tea/coffee and snacks

    4:15pm – 4:45pm

    1) Session #6: Social Cause Presentation

    • Discussion on the current day problems
      • Interfaith issues by Ms. Monisha Vemavarapu
    • Q&A session

    4:45pm – 6:00pm: (Lead: Kavita)

    1) Presentation of ideas from participants (5-10 minutes)

    2) Session #7: Games as Systems :

    • System elements :
      • Games as systems
      • Interacting with systems
      • Tuning game systems for greater game engagement
    • Emergent behaviors
    • Human intelligence and AI
    • Q&A session

    Workshop Day 2 :

    8:30am – 9:45am: (Lead: Vijay)

    1) Session #8: Stages of designing a game, A team effort :

    • Stages of game development
    • Iterative process
    • Conceptualization - idea generation, brainstorming
    • Design process and design documents
    • Prototyping - structure and experience prototyping
    • Creating a tech demo or vertical slice
    • Concentric design
    • Testing
      • Playtesting
      • Usability Testing
      • QA Testing

    2) Q&A session

    9:45am – 10:30am

    1) Session #9: Social Cause Presentation :

    • Discussion on the current day problems
      • Human trafficking by Dr. Sunitha Krishnan
    • Q&A session

    10:30am – 10:45am

    Break for tea/coffee and snacks

    10:45am – 12:00pm (Lead: Sean)

    1) Session #10: Beyond games for fun – ‘games for good’ :

    • Games with an impact for societal upliftment
    • An educational motive – imprint minds with positive action
    • Create games designed to benefit communities – weave a narrative
    • Role of team members beyond game designers and developers
    • Games driven by objectives (common goals of team)
    • Examples of games for good in today’s world
    • Your story: interactive and participative format :
      • Why is gaming so important?
      • What do you believe is the power that gaming has?
      • What is the difference or change you want?
      • What is the impact you wish to make?
      • Making a difference to your community
    • Q&A session

    12:00pm – 12:30pm

    1) Session #11: Social Cause Presentation :

    • Discussion on the current day problems
      • Countering violent extremism by Mr. Syed Mohammed
    • Q&A session

    12:30pm – 1:00pm

    Break for lunch

    1:00pm – 3:30pm: (Lead: Sean)

    1) Session #12: Group discussion session :

    • Participants split into their assigned 13-16 groups of 5 people each
    • Key personnel will give 8 different topics to the groups (around 1 topic for 2 groups)
      • Social causes & civic issue related topics – on how they can integrate societal impact and technology
    • Participants get 10 minutes to prepare their points as groups
    • 2 groups with the same topic are invited to discuss points to strengthen their ideas and translate them into action items. Discussion points will be summarized at the end.
    • Discussion per group – 10 minutes
    • 5 discussion topics & 10 groups complete the task (~2 hours)

    3:30pm – 3:45pm

    Break for tea/coffee and snacks

    3:45pm – 6:00pm: (Lead: Sean)

    1) Session #13: Group discussion session… continued…

    • 3 discussion topics & 6 groups complete the task
    • Feedback on group discussion :
      • Participants evaluate important points discussed
      • Key personnel give inputs, make observations and analyze quality of ideas
    • Revisiting ideas from the beginning of the workshop
    • Instructions for upcoming ‘game-jam’, topics to choose and games that can be anticipated.
    • Participating in a game jam :
      • What to expect from a game jam
      • How to scope for a game jam
      • Working under extreme time constraints
    • Q&A session

    Homework: Participants to discuss ideas and social message/theme for the game-jam, interact with trainers, and present initial thoughts in the beginning of the game-jam.

    Detailed below is the game-jam schedule across 2-days: July 27-28, 2019 :

    Game Jam Day 1 :

    9:00am – 10:30am

    1) Session #1: Participants present ideas :

    • Participants report & register at venue for ‘game-jam’
    • Consolidate into their assigned groups
    • Each group presents their game ideas, concepts, objectives and social message (homework that was assigned) :
      • 1-minute presentations on what they visualize, the social narrative and final objective of the game
      • 16 groups to present

    10:30am – 10:45am

    Break for tea/coffee and snacks

    10:45am – 1:00pm

    1) Session #2: Prototype development :

    • Work within groups to develop a playable prototype of your game idea
    • Use internal playtesting to iterate on the prototype

    1:00pm – 1:30pm

    Break for lunch

    1:30pm – 2:30pm

    1) Session #3: Feedback from experts/key-personnel :

    • Group-wise feedback and discussion for all 16 groups

    2:30 pm – 4:00 pm

    1) Session #4: Networking :

    • Presentation by AMD representative
    • Presentation by Nvidia representative
    • Presentation by Government of Telangana representative
    • Networking opportunities

    4:00pm – 4:15pm

    Break for tea/coffee and snacks

    4:15pm – 6:00pm

    1) Session #5: Revising and strengthening the project :

    • All 16 groups work on feedback received
    • Key personnel spend one-on-one time with each group to assist in making a robust game idea

    Game Jam Day 2 :

    8:00am – 11:00am

    1) Session #6: Organized playtesting

    • Groups are paired up to playtest each other’s games :
      • Each round consists of two 20-minute playtest sessions
      • Two rounds (groups paired up with different partners)
    • After peer playtesting, continue iterating and developing

    11:00am – 11:15am

    Break for tea/coffee and snacks

    11:15am – 1:00pm

    1) Session #7: Feedback and review

    • Final thoughts and input from key personnel for each group
    • Final chance to revise and make the game robust for all 16 groups

    1:00pm – 1:30pm

    Break for lunch

    1:30pm – 4:30pm

    1) Session #8: Final presentations :

    • Introduction of the judge
    • All 16 groups to present game ideas or tech demos (10-minutes each)

    4:30pm – 4:45pm

    Break for tea/coffee and snacks

    4:45pm – 6:00pm

    1) Session #9: Decision time :

    • Judge evaluates presentations, game ideas and tech-demos
    • Key personnel give a summary of thoughts about presentations & judge’s perspective
    • Announcement of winner
    • Award for winning team: TBD
    • Certificate of participation presented to all participants by judge

    Venue partner